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AlexDream
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re: VANILLA RAIDING (TEAM ECLIPSE)

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VANILLA RAIDING

RAID TIME: THURSDAY 20:00 – 22:00 / 23:00 (Server time)

Plans are for creating 10 man team of lvl 60 players with appropriate gear at start and maybe building 40 man team for VANILLA raids. It will be more of social way of having fun in old raids that some of us never had chance to experience. Aiming for one week for an hour up to 2 hours, not rushing really.

Starting creating events from 27.02 and will continue each week. If team won’t be ready by that time yet those hours for raiding will be for lvling up or gearing alts and generally preparing for Vanilla raiding.

If I will gather team and interested people then we can as well make 40 man team to raid Molten Core then move to Blackwing Lair and finally to Ahn’qiraj Temple.

After raids at lvl 60 will be completed or will become boring then we can move to raids at lvl 70!

Anyone is welcome to join, main raiders, socials or new players!

WHISPER DREAMWEAVER/ HEMERE IF ANY CONCERNS OR QUESTIONS

 

RUINS OF AHN’QIRAJ INFO

1. Choosing class and specialization (set up of team)

Team of 10 players with 2 tanks (one with dps os if possible), 3 healer (one with dps os) and 5 dps. Monks, Death Knight, Shamans are allowed as well as Pandaren, Draenei or Worgens. I want to have team divided with class so we won’t end up with all dps or one class.

Some people declared already to create certain class/role, so far:

Pyro: Pyromania/ dps mage

Cheesypea: Lockbolt/ dps warlock

Gentar:  dps, healing os, shaman

Myfriday: dps, druid

Islanzadi: tank, death knight

Dreamweaver: Hemere/ healer, druid

Interested people so far: Hammers, Tuts (shaman), Daggerspin, Goldvear, Jarsen, Netherwing, Prescript, Garddragon

Team will be chosen once alts will be ready and sign up on event and SHOW UP. Some backup alts will be needed as well and maybe in the future for 40 man team as well so creating lvl 60 alts is most desired :) and new people are welcome!

TEAM IS NOT SORTED YET AND SPOTS AREN’T RESERVED YET SO FEEL FREE TO CREATE NEW ALTS!

2.Preparation

Create new alt and lvl it up to lvl 60 then STOP FROM GAINING EXPERIENCE. You can do that by visiting npc in Stormwind named Behsten. He is in Stwrmwind Keep right room from where king stands. You pay him 10 gold to stop exp and can stay lvl 60 as long as you want.

Once your alt is ready mail me with alt name, class and role.

3.Gearing

Normally for classic raiding after gear from dungeons  there should be done Molten Core then Blackwing Lair and finally Ahn’qiraj Temple. As they are all 40 man raids we won’t do them atm. The only 10 man raid is Ruins of Ahn'Qiraj.

Ilvl around 60-70 without heirlooms or overgeared people with outland items! Pvp gear is allowed as well as Molten Core set (ilvl 66) or SOME ilvl higher but not much (like lvl 71 neck ).

4.Tactics

I will try to put some tactics or links on forums and I want team to prepare in way their time and willingness allows. I have never done vanilla raids so this will require a lot of reaearch from all of us and learning from mistakes. Some of information found and linked can be outdated already but can help anyway.

 

IN SHORT:

Raiding times: THURSDAY 20:00 – 22:00 / 23:00 (Server time)

Lvl: 60 (and stop gaining exp)

Ilvl: around 60-70, pvp gear allowed, Molten Core tier, Darkmooncards epic trinkets, some items lvl 75 (like neck for instance), Blackrock Spire upper and lower part ilvl 60, NO HEIRLOOMS or outland gear!

Extra: have teamspeak installed and ready to use, flasks at lvl 60 allowed, potions as well or food :)

Hope to see you all soon!  Dreamweaver :)

 

 

 

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Heyyo Dream! Nice post, gunne be funz!

Incoming lvl 60 races ready for raid action:

Bertey (Supertank - Prot Warrior / OS Arms)

Regey (Healaren - Disc priest)

Garddragon (Superdps - Hunter)

Dudedruid (Duudalooni - DPS Monk)

Swagkah (Überdps - Warlock)

AlexDream
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RUINS OF AHN’QIRAJ (BASIC TACTICS)

Trash before Kurinnaxx:

Qiraji Swarmguard - flyer that deals huge damage and has cleave. Best to take these down immediately.

Hive'Zara Wasps - These adds spit debuff called Itch, when it fades, it will be replaced with poison debuff Hive'Zara Catalyst that deals nature damage over time, and slows down. These should be cleansed ASAP.

Hive'Zara Stinger - cannot be rooted, and has a charge ability, if player has a Hive'Zara Catalyst poison on him, the charge attack deals huge nature damage. These bugs should be taken down first before the wasps.

Qiraji Gladiator - Enrages when the other gladiator dies.

 

1. KURINNAXX

Mortal Wound - 15second debuff that reduces healing by 10% ans stacks

Sand Trap - random AoE that spawns below people's feet, debuffs with silence and reduced chance to hit with melee by 75% for 20seconds.

The fight requires 2 tanks. The tank drags Kurinnaxx around so he and the melee people can avoid sand traps below them. Tanks should switch at 5 stacks of Mortal Wound. Team should be spread out, and avoid spawning Sand Traps. Once Kurinnaxx reaches 20% health he enrages.

 

2. GENERAL RAJAXX

NO ONE SHOULD TALK TO LIEUTENANT-GENERAL ANDOROV UNTIL THE RAID IS READY. Talking wtith Npc Triggers next boss encounter.

The fight consists of 2 stages. 7 waves of mobs and General Rajaxx. Have healers assigned to heal Andorov, as he is an important NPC and should be kept alive. Andorov (Npc):Helps with killing adds; immune to boos Aoe Knockback making him good main tank; Increase attack power by 10%, decrease casting ime by 10%, heals raid for 200 every 3 sec (available for people with Friendly or more reputation with Cenarion Circle)

Adds in the waves: Swarmguards  and Warriors - tank taunt them off the raid if needed, adds can be stuned and rooted and try killing them one by one. If you die, you can run back to the instance between waves. 

Wave 1 - Captain Qeez Ability - Intimidating Shout: the off-tank should be ready to pick up the captain if ever the main tank gets feared.

Wave 2 - Captain Tuubid Ability - Calls focus fire on someone in the raid, he should be taken down first.

Wave 3 - Captain Drenn Ability - AoE lightning. Have the MT taunt him, and bring to a corner away from the raid. 

Wave 4 - Captain Xurrem Ability - AoE knockdown

Wave 5 - Major Yeggeth AbilityCleave, don’t stand in front of him

Wave 6 - Major Pakkon Ability - Sweeping Slam

Wave 7 - Colonel Zerran Ability –will sometimes enrage and its attack power. Shamans should be on the alert and purge the colonel whenever he enrages.

Wave 8 - General Rajaxx

AoE Thunderclap - stomps and knocks people away from him. Reduces current HP to half. If the current HP is less than 200, it kills the victim. If Andorov is still alive keep him and mt priority on healing. If Andorov has been killed when Rajaxx knockbacks, the off-tank should get boss.

 

Trash before Buru:

Hive'Zara Soldier - sometimes spits a poison bolt that deals nature damage on the victim over time. Kill these first.

Hive'Zara Sandstalker - occasionally 'burrows', and shows up after a while hitting on a member of the raid.

Flesh Hunter - spits poison. Can sometimes Consume a person in the raid, when someone is being consumed, healers should keep him alive. the Flesh Hunter goes back to full health if he manage to consume player. 

Once the Flesh Hunter is dead, hit the nearest egg until around 3-5%, and get ready to kill Buru.

 

3.BURU THE GORGER

Dismember - stacking bleed effect that does damage every 2 seconds on targeted player.

Run speed - while chasing a player, Buru's speed will start at a very slow speed, continually increasing. Buru's run speed will reset every time he is hit with an egg.

Thorns - when melee people hit Buru, they will get damaged

Creeping Plague - activated when Buru has less than 20% life. Stacking debuff dealing nature damage every tick that continuously stacks every 3 seconds. 

He will constantly set his eyes upon a member of the raid, and he will chase him down until he is dead, or has been hit by an egg. Have the melee deal with the egg-killing, while the ranged people on the Hatchling killing. The melee people should only be damaging eggs until 5%, then moving on to the next egg in a clockwise or counter-clockwise direction. They should not hit Buru, or his ‘thorns’ will kill them. The people being watched by Buru will be kiting him all around the whole room and should bring Buru to the egg by luring him there. Once Buru is on top of the egg, melee DPS are to kill the egg immediately. It will spawn Hive'Zara Hatchlings. Once Buru's hit by an egg, he will reset speed, and watch another person. Once he's below 20% health, his shell will break, and expose his brains. He activates Creeping Plague debuff on everyone, and a bunch of hatchlings will spawn. Focus boss and try to fear, root adds to not be overwhelmed by debuff.

Trash before Moam:

Obsidian Destroyer - continually gain mana by draining from some people in the raid. Once they reach full mana, they will explode. 

Shrieker Scarab - sometimes casts Piercing Shriek to slow nearby people down.

Spitting Scarab - sometimes knocks people off for a considerable distance.

 

4. MOAM

Drain Mana - drains 500 mana and gives 1000 mana to Moam per person drained.

Arcane Explosion - when Moam reaches 100% mana, he 'explodes', throwing people to the air

Turn to Stone - after 90 seconds from engaging Moam, he will turn into stone. At this state, he cannot attack and drain mana, but he will continue on regenerating mana. After 90seconds or once he reaches 100% mana, he will come out of stone.

Summon Mana Fiend - after 90 seconds from engaging Moam, he will summon 3 Mana Fiends then turn to stone.

Once engaged priests should do nothing but Mana Burn, hunters maintain Viper Stings on him, and warlocks do nothing but Mana Drain until adds come. Try to stun, banish, root adds and if the raid is lacking thoseon have an offtank take adds away from the raid. Moam should not reach 100% mana or he will 'explode', basically wiping the whole raid.

P.S. No clue how we will do this boss after they removed all mana draining/burning spells?

 

Trash: Anubisath Guardians

They have a reflect magic buff, that reflects a random pair of elements. They occasionally summon swarmguard/warrior adds when guardians are near death, they can either Enrage, or Explode after a few seconds which can wipe the raid if everyone is within its range.

Thunderclap - deals AoE damage to melee range.

Shadowbolt Volley - deals AoE damage to ranged. 

Plague - debuff that deals moderate nature damage to the person affected and anyone near the person. This affected person should stay away from the raid.

Meteor - a huge meteor falls down, dealing fire damage depending on the number of persons in the area. The more people in the area, the less damage each person will receive.

 

5. OSSIRIAN THE UNSCARRED

Supreme Mode – mode entered by boss, basically kills everyone in one shot. Also gains speed greater than an epic mount.

Enveloping Winds - 8second stun and causes a temporary aggro loss. Affects someone with the most aggro on Ossirian.

Curse of Tongues - AoE curse, reducing casting time on affected players.

Warstomp - melee AoE, dealing damage and knocks players back and up in the air.

Tornado - upon engaging Ossirian, tornados will randomly spawn all throughout the whole room. Deals damage per tick to whomever is caught in its path.

The key to this fight is the crystals. You'll see the first crystal near the center of the room. These crystals make Ossirian weak. Activating them takes time, so timing is needed to prevent him from entering Supreme mode and wiping everyone. Crystal: has a limited range, around 15-20 yards; cancels Ossirian's Supreme mode and makes him weak to a certain school of magic; appears randomly all across the room. This weakness has a duration, which is 45 seconds, so the raid should be constantly looking for another crystal, and bringing Ossirian to that crystal and activating it before he enters Supreme mode again.

Crystal Locator This task is primarily given to a melee DPS person. Basically, this person will stay mounted all throughout the fight, constantly looking for the next crystal the raid needs to go to. He should also warn the raid if a tornado is located near the next crystal, and tell them where they should go to avoid the tornado while moving there.

Crystal Activator This task is primarily given to a druid, or a shaman. It is because they have travel forms to be ahead of the raid in going to the crystal. The activator has the task of activating the crystal ONLY when there is 15seconds left until Ossirian enters Supreme mode again. This way, Ossirian will never have a chance to enter Supreme mode. Crystal Locator and Activator should communicate.

Tanks The fight requires 2 tanks. Mt needs to guide Ossirian to the next crystal while continually tanking him. The duration of the weakness is limited, so Ossirian needs to be brought to the next crystal as soon as possible. Occasionally, Ossirian will stun the tank with the most aggro with Enveloping Winds. When it happens, its the off-tank's job to continue bringing Ossirian to the next crystal. Tanks need to switch constantly throughout the fight. The tanks should also be prepared and have some Swiftness Potions in case of emergencies like the tanks are knocked back and there isn't enough time for them to bring Ossirian to the next crystal.

 

6. AYAMISS THE HUNTER

Stinger Spray - deals nature damage to everyone in the raid every 30seconds.

Summon Swarmers - summons roughly 20 non-elite wasps, dropping down on the raid. These should be AoE-d down.

Poison Stinger - stackable debuff that deals 25 nature damage per second per debuff. Stacks up to 100. Ayamiss only uses this while airborne and only on the person with the most aggro.

Paralyze - Ayamiss occasionally puts a random player on the altar. When someone is placed on the altar, a Hive'Zara Larva will spawn either from the left or right of the base of the altar stairs, and head towards the 'sacrificed' player. If the larva is not killed as soon as possible, the larva will kill the sacrificed person on the altar, and will spawn a very powerful elite wasp, which can basically wipe the raid.

The melee people should be on the alert and kill the larva immediately. Tank should be ready to grab Swarmers  then casters should AoE them down. Once Ayamiss is below 70% she comes down, and now is tankable. She stops the stinger debuff, but still does the nature damage aura to the raid, the sacrifice, and also the wasp summons. If ever the main tank gets sacrificed, have an off-tank ready to pick her up.

 

That's what I found and it can be outdated but nice to have at least basics how fights used to be.

AlexDream
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Ilvl around 60-70 without heirlooms or overgeared people with outland items! Pvp gear is allowed as well as Molten Core set (ilvl 66) or SOME ilvl higher but not much (like lvl 71 neck ).

IMPORTANT: ilvl 60-70 it means for individual items as well, don't take for instance ilvl 80 chest and overall ilvl will be 60 please. You can have like ilvl 71/72 neck but I don't want to see whole set of ilvl higer than ilvl 70. So after killing boss we can actually roll on gear and have upgrade.

Thanks, Dreamweaver.

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Confirmed players (for now 1.03)

Tanks:

1. Islanzadi -->Tamura (tank, death knight, eventually warrior)

2. Aeream ---> Masteerseef (tank with dps os, warior)

Healers:

1. Dreamweaver --> Hemere (healer, druid)

2. Tuts ---> Zheutlin (healer with dps os, shaman)

3. Lightingboy ---> Lindi (healer, monk)

Dps:

1. Pyro ---> Pyromania (dps, mage)

2. Luxxi ---> ??? (dps, elemental Shaman)

3. Garddragon ---> Superdps (dps, hunter)

4.

5.

 

So recruiting 2 lvl 60 dps for team whisper Dreamweaver/Hemere in game. Thanks!

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Can't fill team, people don't show up or declare and don't lvl up players so STILL RECRUTING PLAYERS FOR VANILLA TEAM! Contact or mail me in game for information and stuff. I will take players lvl 60, that show up on event. Thanks Dreamweaver :)

Btw you can also mail me sugestions on social events that you want to have.

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